Finally some publicity :D

Hi folks, my game Halma / Solitaire / Pegs was, together with some other games, presented by (Link).
Thanks at this point for that :)

Short side information: In the next few days I will release an update of the free version of Halma, which will bring it up to the technical level of the paid version. Some functions will have to be activated by purchase. But you can test each mode to see if this is something for you and if you should decide to buy it.

Have a nice Sunday!

I'm alive!!!

Hello Hello Hello...

Unbelievable, so much time is over since my last post... and much more time since my last release.
I'm still working on a game, it's not that huge, but I don't find much time for coding and doing the graphics.
In december I bought myself a laptop, to do something while I was in the train, going to work. It was helpful, but there's a lot stuff to do... mostly the graphics :/

Here is a little example picture I was doing.

In the game you have to build your own village, with a lot of buildings that are producing things you need to build other buildings and to settle down better villagers to earn more money and so on...

I hope to make bigger steps in the near future and to post more regular... wish me luck :)

BTW: I start a new contest on facebook. The normal one, like and share to get the chance of winning something. I hope to get some more fans for my facebook page. I would be happy if you would join it.


Merry Christmas and happy Holidays!

That's it, this year is nearly over, only a few days left.

This was an interesting year for me, the best game, I've released this year was Wheel of Fate. The game I worked most on was The Quest: 50 Dungeons.
I'm very proud on these apps, and I hope to have next year more time again to create more apps.

I wish you a very merry christmas and happy holidays! :)

Glücksrad + English = Wheel of Fate

I've just released an update to my app "Glücksrad". It now supports english language, so a lot more people out there should be able to play it.
To let them know this, I'm starting a little contest. There is a posting on my facebook site, everybody who shares this, has the chance to win a cup with the IZUware logo on it. If you want to take part, feel free to do this! :)

Release of The Quest: 50 Dungeons

Deutsche Version weiter unten

The Quest is difficult to describe. It's a little bit of Adventure, a little bit of RPG, a little bit of Reflexgame and a little bit of a barcodescanner. It's a soup where from everything is a little inside... one moment... barcodescanner?! Yes, but one more sentence.

It's your goal to reach the 50th dungeon and to defeat every opponent on your way down. Your enemies got 4 actions, normal attacks, poison or they can paralyze you. You on your side can have 8 actions, But you start with only 5 very weak actions. And thats the point where the barcodescanner is needed. Scan barcodes with your camera and discover what actions hide behind the barcodes in your surrounding. Collect strong actions and defeat your enemies. Where else can flour be a poisoned attack?! Try it by yourself and collect the strongest actions to reach the 50th dungeon.

Download it here:

The Quest ist schwer einzuordnen. Ein bisschen Adventure, ein bisschen RPG, ein bisschen Reflexspiel und ein Barcodescanner. Irgendwie ist von jedem etwas dabei... Moment... Barcodescanner?! Ja, aber dazu gleich mehr.

Dein Ziel ist es 50 Dungeons mit Gegnern zu überstehen. Diese haben jeweils 4 Angriffe, diese reichen von normalen Attacken über Vergiftung bis hin zur Lähmung. Du kannst im Gegensatz dazu 8 Aktionen ins Feld führen, doch startest du nur mit 5 einfachen, nicht sehr schlagkräftigen Aktionen. Und hier kommt der Barcodescanner ins Spiel: Scanne mit der Handykamera Barcodes die du überall in deiner Umgebung finden kannst und verwandle sie in Aktionen. Sammle auf diese Weise schlagkräftige Aktionen und besiege mit Ihnen deine Feinde. Wo sonst kann eine Packung Mehl zu einem Giftangriff werden? Probiere es einfach selbst aus und lass dich überraschen welche Aktionen sich in welchen Gegenständen um dich herum befinden.

Ladet es euch hier herunter:

2 Months since the last Post...

... thats a very long time. In this time I was working on a new game thats actually in the phase of balancing. In my head it was great and very addicting, but at the moment I'm not so sure if there's anybody out there who want to play it... :/

I'll playing with some settings, change something here and there and I hope at the end there will be a glimpse of fun... would be too sad to work 2 months on it and then to cancel it :(

Glücksrad - Vollversion veröffentlicht

soeben habe ich die Vollversion von Glücksrad hochgeladen. Sie sollte in den nächsten Stunden in Google Play unter folgendem Link zu Verfügung stehen: Glücksrad - Vollversion
Die App kostet 0,79€, sollte euch also die Werbung stören, ihr wollt mit bis zu vier Spielern spielen oder aber auch mal acht Runden am Stück spielen, schlagt zu :)
Neue Wörter sind ebenfalls enthalten und in der nächsten Zeit sollen noch mehr dazukommen.

Ich hoffe demnächst die englische Version veröffentlichen zu können und natürlich auch, dass euch das Spiel weiterhin gefällt und ihr Spaß damit habt!

Bis denn

Release Glücksrad

dieser Eintrag wird ein deutscher, denn das Spiel welches ich soeben veröffentlicht habe, ist auf deutsch und hört auf den Namen Glücksrad.
Der Begriff bzw die Spielshow dahinter sollte den meisten ein Begriff sein. Das Spiel basiert auf der Spielshow, es gilt einen Geldwert zu erdrehen und richtige Buchstaben auf der Wand zu erraten um dann das Wort zu lösen und zu gewinnen.

Das Spiel ist kostenlos (die Version ist in den Optionen etwas eingeschränkt) und in Google Play auffindbar.

Bitte gebt mir Feedback falls ihr Fehler oder Anregungen habt, danke :)

P.S. The english version will follow in a few days :)


Release, the last for a long time?!


today I released Hexa-Decrease, a little puzzle game. It's quite simple, you've got a lot of hexagon fields with numbers on it. Tap on one and the number on the tapped field and the numbers on all connected fields decrease by one. The difficult thing is, if theres a zero on the tapped field or on a field connected to the tapped field, it will not work.

I don't know when and if I'll release a new game in future, because I had to force me to finish this game. I've got less time to code and because of this it's difficult to stay motivated :/

Let's see what the future brings...

A game with moving graphics...


I'm happy to release a new game, called "Stick Runner". Although it's more a test than a game.
I was playing with hardware accelerated graphics and for testing and learning I've build a little jump&run game with a stickman.
It's quite simple, the stickman runs on it's own, the players task is to avoid the obstacles by sliding or jumping. To jump the player have to tap on the upper half of the screen, to slide on the lower half.

If you want to test it, please report if you've got issues or problems with it, so I can find the problem to fix it.
Thanks in advance! :)