There are thousands of new apps every day released in Google Play. And I'm doing my best to raise this number. So today I release a new game called Color Jumper.
Your task:
Click on the colors in the given order. If a color is clicked, it's glowing and can't used again.
Start with blue, followed by yellow, green, magenta and red. Then it starts again with blue.
The special thing is, the next color has to be in the same row or column and is max 2 fields
away from the last color. That means you can jump over another field (for example step 1 to 2, 5 to 6 or 8 to 9), or you have to use the colored field next to the last color.
If every field is glowing you've finished the level.
Good luck and have fun!
Update and two releases...
Hello everybody,
some of you might be noticed, that there were something new that I didn't published here. Sorry for that :)
In the past few days I released a new update for Favetris. I added a new game mode, called survival. This mode is similar to phase 2 of the normal game. You can change the gravity and decide in which direction the whole stones will fall. But the difficulty in this mode is, you've got only five turns, and then new stones will appear randomly on the field. And the number of it is increased everytime by one. So the end of the game is unevitable. The only thing you can do is to let as much stones as possible disappear to gain a higher score.
Beside this, I released two new games. The first one is called WordShuffle. It is less a game than more an instrument to play with. The real game are you playing with your friends. Invite them, give everybody a sheet of paper and everybody has to find as much words as possible. If you are not sure about a word, just tap on the letters and google it from within the game. You make the rules, for example how long a round would be or what the size of the field of letters is. Try it and play a game like our parents did it in the past, together with friends in real life on a table :)
The other game I released is Glow Code. It's inspired by the game minesweeper. you've got 25 stones with numbers from zero to four on it, surrounded by little lights on each corner of the stone. The number on the stones shows you how much lights, that are connected to the stone have to glow to solve the puzzle. The difficulty thing on this game is, the stones share the lights to each other. So one light can be connected up to four stones. That makes it easy to learn but hard to master. for the first rounds I would recommend you to put the optical hints on, so the stone will change it's color if the right number of lights are glowing. In later rounds, when you learned how the game works, put it off to increase the difficulty level.
I would be happy if I could get some feedback about the games, if you've got problems or hints for improvements. Just mail me: sg@izuware.com
Thanks in advance and have fun trying the games :)
some of you might be noticed, that there were something new that I didn't published here. Sorry for that :)
In the past few days I released a new update for Favetris. I added a new game mode, called survival. This mode is similar to phase 2 of the normal game. You can change the gravity and decide in which direction the whole stones will fall. But the difficulty in this mode is, you've got only five turns, and then new stones will appear randomly on the field. And the number of it is increased everytime by one. So the end of the game is unevitable. The only thing you can do is to let as much stones as possible disappear to gain a higher score.
Beside this, I released two new games. The first one is called WordShuffle. It is less a game than more an instrument to play with. The real game are you playing with your friends. Invite them, give everybody a sheet of paper and everybody has to find as much words as possible. If you are not sure about a word, just tap on the letters and google it from within the game. You make the rules, for example how long a round would be or what the size of the field of letters is. Try it and play a game like our parents did it in the past, together with friends in real life on a table :)
I would be happy if I could get some feedback about the games, if you've got problems or hints for improvements. Just mail me: sg@izuware.com
Thanks in advance and have fun trying the games :)
Favetris released
I'm happy to release a new game today and the special thing about it, I didn't pronounce it... so be calm, you don't missed something ;)
Favetris is a game inspired by Tetris and Columns, but it is in a huge way different. In fact, there are no shapes or columns falling down, it is a complete row. In this row are different colored stones. You can move the stones to the side, but not every single stone, the whole row will change the position. Thats makes it a bit harder to get combinations of stones to let them disappear.
But there are some things thats makes it a bit easier for you to play the game. To let stones disappear you don't need three stones in a row or column, it is also possible if the formation goes round a corner. For example two stones horizontally and one vertical, which looks similar like an "L", will also disappear.
In phase 1 of the game will always fall five rows down. Phase 1? Yes, the game consists of two phases. Phase 1 is called the dropping phase. Phase 2 is the move phase. After all five rows are fallen, you've got ten moves to rearrange the blocks to the side or up and down to change their positions and to build new formations to eliminate stones. Are these ten moves over, the game goes back to phase 1 and five new rows will falling down.
This game is easy to learn but hard to master. There is no time limit in phase 2, so you can make yourself an overview of the blocks and plan your next steps.
I hope you've got fun with it, when playing. Let me know if you've got problems oder questions.
You can download it on PlayStore.
Have a nice day! :)
P.S. the other games are still in development, don't worry the next release will come soon!


Favetris is a game inspired by Tetris and Columns, but it is in a huge way different. In fact, there are no shapes or columns falling down, it is a complete row. In this row are different colored stones. You can move the stones to the side, but not every single stone, the whole row will change the position. Thats makes it a bit harder to get combinations of stones to let them disappear.
But there are some things thats makes it a bit easier for you to play the game. To let stones disappear you don't need three stones in a row or column, it is also possible if the formation goes round a corner. For example two stones horizontally and one vertical, which looks similar like an "L", will also disappear.
In phase 1 of the game will always fall five rows down. Phase 1? Yes, the game consists of two phases. Phase 1 is called the dropping phase. Phase 2 is the move phase. After all five rows are fallen, you've got ten moves to rearrange the blocks to the side or up and down to change their positions and to build new formations to eliminate stones. Are these ten moves over, the game goes back to phase 1 and five new rows will falling down.
This game is easy to learn but hard to master. There is no time limit in phase 2, so you can make yourself an overview of the blocks and plan your next steps.
I hope you've got fun with it, when playing. Let me know if you've got problems oder questions.
You can download it on PlayStore.
Have a nice day! :)
P.S. the other games are still in development, don't worry the next release will come soon!


New Project: Hacker
As promised, here are some more informations about my current project, called 'Hacker'.
It's a multiplayer game for 2 Players, which are connected via bluetooth. Before the game starts, each one sets a password consisting of 6 numbers. The opponent has to find out this password to win the game.
To make this a little more difficult (and a little more like hacking (not real (I'm sure it's far away from real hacking))) every player has 10 ports. The opponent can only connect through one of these ports. Because it would be too easy to close all ports to be safe, there is a limitation of 6 simultaneously closed ports. The others are open. If the opponent makes it through one of it, you will get an alert, then you have to open some ports to close the others, to cut the connection between you and your opponent.
If the connection is set, the opponent have to find out your password. At the moment I've got no final idea how to realize it, at the moment it's a moving target on the screen, which you have to touch to get a number of the enemy password. With every number the target moves faster, but at the moment this method is to fast to finish, a game will be very short. But I have some other ideas in mind for it, let's see which will be implented in the final version.
If you or your opponent finds out the right password, it has to be entered and if it's right, the game is over and a special screen is displayed for the loser.
It's a simple game, but maybe a good boredom killer for a short time if a friend is near.
I hope to finish and release it in the next few days.
It's a multiplayer game for 2 Players, which are connected via bluetooth. Before the game starts, each one sets a password consisting of 6 numbers. The opponent has to find out this password to win the game.
To make this a little more difficult (and a little more like hacking (not real (I'm sure it's far away from real hacking))) every player has 10 ports. The opponent can only connect through one of these ports. Because it would be too easy to close all ports to be safe, there is a limitation of 6 simultaneously closed ports. The others are open. If the opponent makes it through one of it, you will get an alert, then you have to open some ports to close the others, to cut the connection between you and your opponent.
If the connection is set, the opponent have to find out your password. At the moment I've got no final idea how to realize it, at the moment it's a moving target on the screen, which you have to touch to get a number of the enemy password. With every number the target moves faster, but at the moment this method is to fast to finish, a game will be very short. But I have some other ideas in mind for it, let's see which will be implented in the final version.
If you or your opponent finds out the right password, it has to be entered and if it's right, the game is over and a special screen is displayed for the loser.
It's a simple game, but maybe a good boredom killer for a short time if a friend is near.
I hope to finish and release it in the next few days.
Merry christmas and a happy new year :D
Yes, I know it's a little bit late, but I changed some things in my privat life.
But that don't keep me away from coding.Actually I've got 2 games that I hope to release soon. And both are multiplayer games (for 2 players).
One is a remake of an old DOS game, it's designed for tablets only, because both players use the screen at the same time and on a smaller display from a phone everything will be too small.
The other game is called 'Hacker' and it's played via bluetooth. I will post more of it when I tested it enough to think it is worth to tell more about it. I think I will know more after the weekend, when I forced my friends to test it with me.
See you next week!
Christmas is coming!
It's december, there is a little bit of snow lying on the ground and I'm hearing christmas songs. Yes, it's the best time of the year, it's christmas time :)
And that's the perfect time to release another game with the theme christmas (surprise surprise). It's called Santas Helper and it's again a very simple game. You are in front of the present machine, in the middle of it you'll get shown the next present. Then you have to click the right buttons for the present, the paper and the ribbon for it. Did you click all three of them, the present is falling down in the bag of Santa.
You've got one minute to reach a new highscore, for every right present falling in the bag you get an exta second. So be fast to get more time ;)
And now have a wonderfull time and don't forget to buy or (better!) tinker presents for all you love :)
And that's the perfect time to release another game with the theme christmas (surprise surprise). It's called Santas Helper and it's again a very simple game. You are in front of the present machine, in the middle of it you'll get shown the next present. Then you have to click the right buttons for the present, the paper and the ribbon for it. Did you click all three of them, the present is falling down in the bag of Santa.
You've got one minute to reach a new highscore, for every right present falling in the bag you get an exta second. So be fast to get more time ;)
And now have a wonderfull time and don't forget to buy or (better!) tinker presents for all you love :)

Unannounced but still there!
Today I released a new game called Cards'n'Dice.
It's a singleplayer cardgame and my first with a (very simple) AI. You and the AI got 6 stacks, each with 8 cards on it with different values. There is a dice in the middle, which determines which stack is used for the round. Choose your card, the AI chooses also one, the player who has got the higher card win this round and get 2 points. If someone chooses a ✰-card, this player can choose again, now he knows the opponents card value, so he can take a card thats close above the opponents card or, if he got nothing above, takes the lowest card.
It's simple to understand while playing, so have fun if you want to try it! :)
It's a singleplayer cardgame and my first with a (very simple) AI. You and the AI got 6 stacks, each with 8 cards on it with different values. There is a dice in the middle, which determines which stack is used for the round. Choose your card, the AI chooses also one, the player who has got the higher card win this round and get 2 points. If someone chooses a ✰-card, this player can choose again, now he knows the opponents card value, so he can take a card thats close above the opponents card or, if he got nothing above, takes the lowest card.
It's simple to understand while playing, so have fun if you want to try it! :)
Maze released
Hey,
just uploaded my last project to the PlayStore. As already announced it's called "Maze".
Actually it contains 45 different mazes. In these maces are keys, chests and candles hidden.
You need to find the keys to open the chests to get points. The candles are needed as a lightsource. You've got a candle from the beginning, but it is burning down which also let shrink the shine of light around you until you are standing in the totally dark.
Have fun if you try it :)
just uploaded my last project to the PlayStore. As already announced it's called "Maze".
Actually it contains 45 different mazes. In these maces are keys, chests and candles hidden.
You need to find the keys to open the chests to get points. The candles are needed as a lightsource. You've got a candle from the beginning, but it is burning down which also let shrink the shine of light around you until you are standing in the totally dark.
Have fun if you try it :)
On the way to gold...
Hey,
good news (mostly for me, but maybe some of you is also interested in). I'm taking the last steps to release my next game called "Maze". And it's, surprise surprise, a mazegame!
Yes it's nothing big but for me as a one-man-team, every release is a huge big thing :)
The game itself is simple, you are in a maze, you have to find the exit and on that way you'll find some keys. With this keys you can open the chests that are also hidden in the maze to gain points. To make it not too simple there is something that cuts your time that you've got to finish the maze. A candle. It's burning down and if the candle is down, you are in the dark and the game is lost. But don't worry, there can also candles be found in the maze, fantastic isn't it?
Most thing are already done, at the moment I'm integrating the different mazes, which will have a size of 10x10. To keep this simple and fast I created myself a leveleditor in LibreOffice.
This is how it looks:
good news (mostly for me, but maybe some of you is also interested in). I'm taking the last steps to release my next game called "Maze". And it's, surprise surprise, a mazegame!
Yes it's nothing big but for me as a one-man-team, every release is a huge big thing :)
The game itself is simple, you are in a maze, you have to find the exit and on that way you'll find some keys. With this keys you can open the chests that are also hidden in the maze to gain points. To make it not too simple there is something that cuts your time that you've got to finish the maze. A candle. It's burning down and if the candle is down, you are in the dark and the game is lost. But don't worry, there can also candles be found in the maze, fantastic isn't it?
Most thing are already done, at the moment I'm integrating the different mazes, which will have a size of 10x10. To keep this simple and fast I created myself a leveleditor in LibreOffice.
This is how it looks:
![]() |
| Leveleditor in LibreOffice |
At the moment I've inserted 27 different mazes, but there will be some more. If I finished this, the game will come to the betatest and when nothing strange happens, I will release it in the next days.
I'm curios how this game will be liked. My last one Halma, had a fantastic start, in the german PlayStore it was in the top ten of the charts in the new puzzle games. Since it's out there the downloads brake down, but I'm proud to have 3768 active device installs, 3612 of it are germans... Danke schön dafür :D
And now I have to insert more mazes! Stay tuned!
2,073 active device installs...
Hey,
I'm happy and very proud to announce that my last game Halma reached 2000 active device installs. I don't know how much of you are using the game often than once, but for me this is a fantastic number and I'm curios how numbers will become in the next days/weeks.
At the moment I paused the working on Kingdom Heroes, I'm stuck and need a little time-out from it. But I'm not lazy, currently I'm working on a little maze-game. Most things are already done, at the moment I have to work on graphics and some coding, because there are sometimes mistakes in displaying the graphics.
If the game will works half as good as Halma, I would be the happiest person on earth ^^
So I want to say thank you again and I hope you all have a great week!
I'm happy and very proud to announce that my last game Halma reached 2000 active device installs. I don't know how much of you are using the game often than once, but for me this is a fantastic number and I'm curios how numbers will become in the next days/weeks.
At the moment I paused the working on Kingdom Heroes, I'm stuck and need a little time-out from it. But I'm not lazy, currently I'm working on a little maze-game. Most things are already done, at the moment I have to work on graphics and some coding, because there are sometimes mistakes in displaying the graphics.
If the game will works half as good as Halma, I would be the happiest person on earth ^^
So I want to say thank you again and I hope you all have a great week!
Abonnieren
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