On the way to gold...

Hey,
good news (mostly for me, but maybe some of you is also interested in). I'm taking the last steps to release my next game called "Maze". And it's, surprise surprise, a mazegame!
Yes it's nothing big but for me as a one-man-team, every release is a huge big thing :)

The game itself is simple, you are in a maze, you have to find the exit and on that way you'll find some keys. With this keys you can open the chests that are also hidden in the maze to gain points. To make it not too simple there is something that cuts your time that you've got to finish the maze. A candle. It's burning down and if the candle is down, you are in the dark and the game is lost. But don't worry, there can also candles be found in the maze, fantastic isn't it?

Most thing are already done, at the moment I'm integrating the different mazes, which will have a size of 10x10. To keep this simple and fast I created myself a leveleditor in LibreOffice.
This is how it looks:
Leveleditor in LibreOffice


At the moment I've inserted 27 different mazes, but there will be some more. If I finished this, the game will come to the betatest and when nothing strange happens, I will release it in the next days.

I'm curios how this game will be liked. My last one Halma, had a fantastic start, in the german PlayStore it was in the top ten of the charts in the new puzzle games. Since it's out there the downloads brake down, but I'm proud to have 3768 active device installs, 3612 of it are germans... Danke schön dafür :D

And now I have to insert more mazes! Stay tuned!

2,073 active device installs...

Hey,

I'm happy and very proud to announce that my last game Halma reached 2000 active device installs. I don't know how much of you are using the game often than once, but for me this is a fantastic number and I'm curios how numbers will become in the next days/weeks.

At the moment I paused the working on Kingdom Heroes, I'm stuck and need a little time-out from it. But I'm not lazy, currently I'm working on a little maze-game. Most things are already done, at the moment I have to work on graphics and some coding, because there are sometimes mistakes in displaying the graphics.

If the game will works half as good as Halma, I would be the happiest person on earth ^^

So I want to say thank you again and I hope you all have a great week!

Halma V1.3 released

Hey hey,
because Halma seems to be well accepted out there, I was working the last day's on it. Today I released version 1.3, which brings a mainmenu (yes I know, it's a world changing innovation), new skins for the stones (another milestone, you're right) and a puzzle mode.
The puzzle mode is random based. This means, there are no saved puzzles to solve, it works with a seed number, from which the puzzle is generated. Because this, the user's got the chance to enter the seed manually, so it is possible that different users can solve the same puzzle.
From now on, there a two different versions available. The free version (width ads) is where the puzzle mode is a little bit reduced. This means, that every day a new puzzle is generated, but the user's got not the option to enter a seed manually. This will only work in the paid version (where the puzzleboardsize can be up to 7 rows/columns (in the free version it's limited to 5 rows/columns)).

I hope everything works fine, if not I would be happy if you could send me an E-Mail to SG@IZUware.com

Have fun if you're playing it :)


Side-Project: Halma

Hey, I'm still testing Kingdom Heroes, I've got some problems balancing the values for heroes and dungeons, but I hope it will done in the next days.

A few days ago my sister asked me to develop a little halma game. And because she was asking me a lot if I finished it (until today I hadn't even start with it), I'm happy to release V 1.0 of Halma.
You can find it in Google Play.

Have fun with this little game :)

Let me show...

...the inner castle
That's another picture of the game. It's the inner castle.
You can see the tavern at the bottom, the place where you can hire experienced heroes. At the right sight is the wizards tower. In there your heroes can train their magic abilities. But you can also brew some potions, which will help your heroes in the dungeons.
At the left is the barrack, the right place to train the strength. The archery at the top of the picture is also for training, and guess for what... for dexterity ;)
Every of these buildings can (and should) be upgraded to provide better results in training.

The gate on the top guides you to the castle, where you can hire unexperienced heroes from your soldiers. The advantages of these are, that you can determine what class they should be (warrior, archer or wizard), they didn't cost anything and you can customize their equipment, which is not possible for heroes you hire in the tavern, which are like mercenaries. And yes, you have to pay them every day, and the better they get, the more expensive they are.

Let me introduce...

...the consultant
The consultant is a very important person if you play the game the first time. He will show you what todo, how everything is working and gives you informations about the past and the background story. He is old and wise, he was the consultant of the former king, your father, and knows a lot about the things that happens in the time when your father ruled the kingdom.

Let me introduce...

...the king
That's the king, ruler of the kingdom in which the game takes place. This kingdom is not very large... I would say it's very small, about the size of a screen ;)
His father was a wise man who made some good decisions in the past. At least they look wise at that time. Today his past decisions will cause some trouble four you. Yes, i said for you, because you will be the king. But what is the trouble you will have? This information is revealed in the next days.


I can see light at the end of the tunnel...

...and I hope that's not the train!

Yes, I can't believe it by myself, but it seems that I can really finish the project. The important things are implented and are working.
The next tasks to do are the graphics (a lot to do :/ ), some fine-tuning, like the size and position of the windows and very important: testing, testing, testing.

Attached a little graphic with the title of the game. From now on I will post more frequently what progress I do :)


Doing some graphics...

... and with every picture I start or finish I realize that I am not, and will never be a gifted graphic artist :/

Currently I'm trying to do the pictures for the background and the town overview. But my skill is horrible and it costs me hours and hours for one simple picture to finish it. Every single picture is in my head... and it's beautiful, but when my hand tries to bring it on the PC, nothing looks as I've got it in my mind.
But I do my best, I'm not satisfied with my images, but I think it's not so bad that everybody would delete the app immediately when he sees it.
And as an early warning for you, I'll show you what I've got, the last one is the final picture:



Hire, Fire, look at the Equipment...

Surprise surprise, I'm alive.
After one week of biking and sleeping under the sky I'm in front of the PC again. Unfortunately I have to realise that I will never manage it, to finish the game in this week :(
There is too much to do, and I don't think about the graphics when I write this.

At the moment I'm fixing some small bugs I integrated and plan what is important to do next. What is ready so far is to upgrade important buildings like the barracks, archery, wizardtower or the castle, to hire and fire heroes and to have a look at their equipment, which consists of a weapon, armor for the head, body and feet and an amulet and 2 rings. The normal warrior will also have the chance to wear a shield.

The next thing I do will be the first dungeon to visit. When I've done this, the inventory, items, quests, training and more will follow. But this will take some time. Because of this I'm thinking about an alpha release of the game. So some more people will recognize the game, I'll get hints and proposals for the game and a fast bug reporting.
I'm not sure what to do, maybe I know it when this week is over. Depends on how far I come with the game... we'll see.

And now, back to work!