Easter is near

Easter is near and the chickens are working 24 hours to produce enough eggs, so that we can paint and hide them. For this event I've released a little game called "catch the easter eggs". It's like "whack a groundhog", which we all know from funfairs or from the TV.
Every second an egg appears behind some grass and you have to click it before it disappears. Every egg you hit, gives you one point. When you've got 10 points there will appear two eggs at the same time, after 30 points three eggs and after 70 points there will be four eggs every second.
It's not a big game, but it can be uses for a little break.

And now I'm wishing everybody happy easter and a very nice weekend :)

Too much ideas und not enough time...

It's a little bit sad, I've got too much ideas for games or software I want to develop for android, but I've got not enough time to do it.
I've got an idea for a game in the old egypt, you are the pharaoh and have to manage the building of your grave, which have to be bigger and better than that of your father. You had to manage how you treat the slaves, if you give them extra food rations (makes them happier but also slower) or if you punish them, which will increase there work speed for a while, but also increase there anger and decrease there health. Also you have to build your army to conquer your neighbors, to get more slaves for work or to get ressources. I think this will be one of the bigger things I will develop in the near future.
At the moment I'm on an update for Air Traffic Controller, which brings a new obstacle and with it some new levels. And if I could manage it to run, I want to integrate a share function for the overview of IZUware projects. So if you want (would be fantastic ^^) you could share the barcode or the link to the games at facebook.
Another thing I'm on is a little multiplayergame for 2 players connected with bluetooth. It's just a test, but ClickDown was also born as a test, so maybe this test/game will also be released.

We'll see what will happen :)

Maybe it will work this Weekend...

Two times I was announcing an update to the weekend, two times it came to late. Let's give it another try. I'm making good progress, so maybe(!) there will be an update this weekend.
There are several changes in the game. One of them are the emergencies, I announced a few days ago. Another thing, thats new and makes the game a little bit harder is the instant direction change. At the moment it's still possible to let a plane, which flies to the left, instantly fly to the right, without any "realistical" turn. With the update this will no longer be possible. When you plane is flying to the left and you want it to fly to the right, you first have to turn to the top or the bottom. Then, in the next step you can fly to the right. So you now need 2 steps to turn you plane around. 

At last I want to show some pictures of the warning signs for the emergencies. They should explain themselves, if not ask or wait for the update to get to know ;)

Working on an update? check!

Hey,

I'm still working on an update for Air Traffic Controller, which brings it to Version 1.2.
It includes a better layout for smaller screens (in some cases admob was hovering over the controls so the game was unplayable). Or on bigger screens with a higher resolution the textsize will increase, so it should be easier to read the values of the planes.

Another bigger thing are the new random events. There will be some "emergency cases" you have to care about. While you have to guide the planes to the landing zone, it could happen that an emergency call arrives you, the pilot of a plane is sick and he can't fly the plane any more. So a civilian have to fly it. You will give the same commands to that plane than to the others, but because the civilian isn't a pilot and your tower has to explain every step, the action will take 2 ticks later than normal. So you have to plan wisely how you guide this plane, because a spontaneously change of the direction isn't possible. But that's only one of a few ideas I've got for the emergency cases. You'll find the rest out when the update is ready to download.

Stay tuned! :)

The Child's got a name!

Hey Hey!

Like pronounced on twitter a few minutes ago, there will be the release of a new game, called Air Traffic Controller. And surprise surprise, your task is to guide planes in the air.


In this game you are an air traffic controller, not an artist drawing some stupid lines!

Here you don't have to draw a path which the planes will follow. You have to guide each plane in every second. Have a look at the speed and the height and guide the planes safely to the landing zone.
Tell them to increase or decrease speed and let them fly lower or higher. You have to stay concentrated, if not, planes could crash into another or on the ground if you don't look at their height.

Sounds easy and the first level is not challenging you? Try another level with some mountains or a higher difficulty mode. How much planes will you manage to land safely until something will happen? Or will nothing happen?! Only you will see.

Download it, try it and if you want, rate it or give me some feedback what you like or dislike.

Have fun! :)


Attached a little teaser picture. For screenshots visit us on Facebook
If you want to play, download it in the Android Market.

a few days later...

Now, a few days after the first post on this website/blog, and a few hours of development later, one of the pictures in the first post isn't needed anymore. and it is.... .... .... .... .... .... THE YELLOW PLANE!
If somebody needs it, feel free to use it, I don't need it and it would be sad if it wouldn't be used anywhere.
So far the sad things, let's come to the good news: I want to present a new picture you will see in the game. I'm happy to introduce: the grey panel!
the grey panel
But wait! There is something more, one more picture to show, which will want you to have the damn game now ;)

Here it is: the grey panel with a white border!
the grey panel with a white border
Isn't this fantastic?!?! :D

More details about the game and maybe some more pictures will come in the next days, stay tuned!

IZUware - the Website/Blog

Hello World!

Since the beginning of IZUware on the 6th of December 2011 I was thinking about a cool homepage. There were a lot of plans and ideas, some of them very cool, some totally stupid. As you can see I've choosen nothing of both, I will use this blog as a homepage.
Here I can post statements about ideas for future games, or some news about reached milestone in games being developed.

And because this is the first post, I want to show some pictures of the game I'm currently working on, I hope to release it soon. I will tell later something more about it but for now, a few pictures has to be enough ;)



Oh, just discovered that there is a cut at the explosion... will fix that in the game ^^

Herzlich Willkommen bei IZUware!

Hallo Besucher!

Höchstwahrscheinlich hast du deinen Weg hier hergefunden, weil du eine der Visitenkarten gefunden hast. Auf dieser Seite findest du Neuigkeiten über die Entwicklung von IZUware. Auf der rechten Seite kannst du die veröffentlichten Projekte einsehen, die Links führen dich direkt in den Google Play Store, in welchem du die Apps direkt herunterladen kannst.
Ebenfalls hast du die Möglichkeit die Facebookseite von IZUware zu besuchen (und eventuell auch zu liken).

Viel Spaß beim Stöbern und da es bald so weit ist: Eine fröhliche und besinnliche Weihnachtszeit!

P.S. Solltest du die Visitenkarte mitgenommen haben, wäre ich dir sehr verbunden wenn du sie wieder "aussetzen" würdest, am besten an einen vielbesuchten Ort, dass wäre ein nettes kleines Weihnachtspräsent für mich :)


Favetris - Tetris war gestern!


Hole dir das neue Favetris!

Du magst Tetris? Dann wirst du Favetris lieben, denn es ist bei Weitem nicht der hundertste Tetrisklon, es ist die nächste Generation von Tetrisähnlichen Spielen.

Fallende Formen gehören der Vergangenheit an, in diesem Spiel fällt eine ganze Reihe an Steinen herunter. Sortiere sie um so viele Steine wie möglich verschwinden zu lassen. Hast du fünf fallende Reihen überstanden, ändere die Gravitation des Spielfeldes um die Steine in verschiedene Richtungen fallen zu lassen. Erstelle so neue Gruppen, sodass noch mehr Steine verschwinden, bis die Reihen wieder fallen werden!

 Probiere es noch heute aus, lade es dir kostenfrei bei Google Play herunter!