As promised, here are some more informations about my current project, called 'Hacker'.
It's a multiplayer game for 2 Players, which are connected via bluetooth. Before the game starts, each one sets a password consisting of 6 numbers. The opponent has to find out this password to win the game.
To make this a little more difficult (and a little more like hacking (not real (I'm sure it's far away from real hacking))) every player has 10 ports. The opponent can only connect through one of these ports. Because it would be too easy to close all ports to be safe, there is a limitation of 6 simultaneously closed ports. The others are open. If the opponent makes it through one of it, you will get an alert, then you have to open some ports to close the others, to cut the connection between you and your opponent.
If the connection is set, the opponent have to find out your password. At the moment I've got no final idea how to realize it, at the moment it's a moving target on the screen, which you have to touch to get a number of the enemy password. With every number the target moves faster, but at the moment this method is to fast to finish, a game will be very short. But I have some other ideas in mind for it, let's see which will be implented in the final version.
If you or your opponent finds out the right password, it has to be entered and if it's right, the game is over and a special screen is displayed for the loser.
It's a simple game, but maybe a good boredom killer for a short time if a friend is near.
I hope to finish and release it in the next few days.
Merry christmas and a happy new year :D
Yes, I know it's a little bit late, but I changed some things in my privat life.
But that don't keep me away from coding.Actually I've got 2 games that I hope to release soon. And both are multiplayer games (for 2 players).
One is a remake of an old DOS game, it's designed for tablets only, because both players use the screen at the same time and on a smaller display from a phone everything will be too small.
The other game is called 'Hacker' and it's played via bluetooth. I will post more of it when I tested it enough to think it is worth to tell more about it. I think I will know more after the weekend, when I forced my friends to test it with me.
See you next week!
Christmas is coming!
It's december, there is a little bit of snow lying on the ground and I'm hearing christmas songs. Yes, it's the best time of the year, it's christmas time :)
And that's the perfect time to release another game with the theme christmas (surprise surprise). It's called Santas Helper and it's again a very simple game. You are in front of the present machine, in the middle of it you'll get shown the next present. Then you have to click the right buttons for the present, the paper and the ribbon for it. Did you click all three of them, the present is falling down in the bag of Santa.
You've got one minute to reach a new highscore, for every right present falling in the bag you get an exta second. So be fast to get more time ;)
And now have a wonderfull time and don't forget to buy or (better!) tinker presents for all you love :)
And that's the perfect time to release another game with the theme christmas (surprise surprise). It's called Santas Helper and it's again a very simple game. You are in front of the present machine, in the middle of it you'll get shown the next present. Then you have to click the right buttons for the present, the paper and the ribbon for it. Did you click all three of them, the present is falling down in the bag of Santa.
You've got one minute to reach a new highscore, for every right present falling in the bag you get an exta second. So be fast to get more time ;)
And now have a wonderfull time and don't forget to buy or (better!) tinker presents for all you love :)

Unannounced but still there!
Today I released a new game called Cards'n'Dice.
It's a singleplayer cardgame and my first with a (very simple) AI. You and the AI got 6 stacks, each with 8 cards on it with different values. There is a dice in the middle, which determines which stack is used for the round. Choose your card, the AI chooses also one, the player who has got the higher card win this round and get 2 points. If someone chooses a ✰-card, this player can choose again, now he knows the opponents card value, so he can take a card thats close above the opponents card or, if he got nothing above, takes the lowest card.
It's simple to understand while playing, so have fun if you want to try it! :)
It's a singleplayer cardgame and my first with a (very simple) AI. You and the AI got 6 stacks, each with 8 cards on it with different values. There is a dice in the middle, which determines which stack is used for the round. Choose your card, the AI chooses also one, the player who has got the higher card win this round and get 2 points. If someone chooses a ✰-card, this player can choose again, now he knows the opponents card value, so he can take a card thats close above the opponents card or, if he got nothing above, takes the lowest card.
It's simple to understand while playing, so have fun if you want to try it! :)
Maze released
Hey,
just uploaded my last project to the PlayStore. As already announced it's called "Maze".
Actually it contains 45 different mazes. In these maces are keys, chests and candles hidden.
You need to find the keys to open the chests to get points. The candles are needed as a lightsource. You've got a candle from the beginning, but it is burning down which also let shrink the shine of light around you until you are standing in the totally dark.
Have fun if you try it :)
just uploaded my last project to the PlayStore. As already announced it's called "Maze".
Actually it contains 45 different mazes. In these maces are keys, chests and candles hidden.
You need to find the keys to open the chests to get points. The candles are needed as a lightsource. You've got a candle from the beginning, but it is burning down which also let shrink the shine of light around you until you are standing in the totally dark.
Have fun if you try it :)
On the way to gold...
Hey,
good news (mostly for me, but maybe some of you is also interested in). I'm taking the last steps to release my next game called "Maze". And it's, surprise surprise, a mazegame!
Yes it's nothing big but for me as a one-man-team, every release is a huge big thing :)
The game itself is simple, you are in a maze, you have to find the exit and on that way you'll find some keys. With this keys you can open the chests that are also hidden in the maze to gain points. To make it not too simple there is something that cuts your time that you've got to finish the maze. A candle. It's burning down and if the candle is down, you are in the dark and the game is lost. But don't worry, there can also candles be found in the maze, fantastic isn't it?
Most thing are already done, at the moment I'm integrating the different mazes, which will have a size of 10x10. To keep this simple and fast I created myself a leveleditor in LibreOffice.
This is how it looks:
good news (mostly for me, but maybe some of you is also interested in). I'm taking the last steps to release my next game called "Maze". And it's, surprise surprise, a mazegame!
Yes it's nothing big but for me as a one-man-team, every release is a huge big thing :)
The game itself is simple, you are in a maze, you have to find the exit and on that way you'll find some keys. With this keys you can open the chests that are also hidden in the maze to gain points. To make it not too simple there is something that cuts your time that you've got to finish the maze. A candle. It's burning down and if the candle is down, you are in the dark and the game is lost. But don't worry, there can also candles be found in the maze, fantastic isn't it?
Most thing are already done, at the moment I'm integrating the different mazes, which will have a size of 10x10. To keep this simple and fast I created myself a leveleditor in LibreOffice.
This is how it looks:
![]() |
| Leveleditor in LibreOffice |
At the moment I've inserted 27 different mazes, but there will be some more. If I finished this, the game will come to the betatest and when nothing strange happens, I will release it in the next days.
I'm curios how this game will be liked. My last one Halma, had a fantastic start, in the german PlayStore it was in the top ten of the charts in the new puzzle games. Since it's out there the downloads brake down, but I'm proud to have 3768 active device installs, 3612 of it are germans... Danke schön dafür :D
And now I have to insert more mazes! Stay tuned!
2,073 active device installs...
Hey,
I'm happy and very proud to announce that my last game Halma reached 2000 active device installs. I don't know how much of you are using the game often than once, but for me this is a fantastic number and I'm curios how numbers will become in the next days/weeks.
At the moment I paused the working on Kingdom Heroes, I'm stuck and need a little time-out from it. But I'm not lazy, currently I'm working on a little maze-game. Most things are already done, at the moment I have to work on graphics and some coding, because there are sometimes mistakes in displaying the graphics.
If the game will works half as good as Halma, I would be the happiest person on earth ^^
So I want to say thank you again and I hope you all have a great week!
I'm happy and very proud to announce that my last game Halma reached 2000 active device installs. I don't know how much of you are using the game often than once, but for me this is a fantastic number and I'm curios how numbers will become in the next days/weeks.
At the moment I paused the working on Kingdom Heroes, I'm stuck and need a little time-out from it. But I'm not lazy, currently I'm working on a little maze-game. Most things are already done, at the moment I have to work on graphics and some coding, because there are sometimes mistakes in displaying the graphics.
If the game will works half as good as Halma, I would be the happiest person on earth ^^
So I want to say thank you again and I hope you all have a great week!
Halma V1.3 released
Hey hey,
because Halma seems to be well accepted out there, I was working the last day's on it. Today I released version 1.3, which brings a mainmenu (yes I know, it's a world changing innovation), new skins for the stones (another milestone, you're right) and a puzzle mode.
The puzzle mode is random based. This means, there are no saved puzzles to solve, it works with a seed number, from which the puzzle is generated. Because this, the user's got the chance to enter the seed manually, so it is possible that different users can solve the same puzzle.
From now on, there a two different versions available. The free version (width ads) is where the puzzle mode is a little bit reduced. This means, that every day a new puzzle is generated, but the user's got not the option to enter a seed manually. This will only work in the paid version (where the puzzleboardsize can be up to 7 rows/columns (in the free version it's limited to 5 rows/columns)).
I hope everything works fine, if not I would be happy if you could send me an E-Mail to SG@IZUware.com
Have fun if you're playing it :)
because Halma seems to be well accepted out there, I was working the last day's on it. Today I released version 1.3, which brings a mainmenu (yes I know, it's a world changing innovation), new skins for the stones (another milestone, you're right) and a puzzle mode.
The puzzle mode is random based. This means, there are no saved puzzles to solve, it works with a seed number, from which the puzzle is generated. Because this, the user's got the chance to enter the seed manually, so it is possible that different users can solve the same puzzle.
From now on, there a two different versions available. The free version (width ads) is where the puzzle mode is a little bit reduced. This means, that every day a new puzzle is generated, but the user's got not the option to enter a seed manually. This will only work in the paid version (where the puzzleboardsize can be up to 7 rows/columns (in the free version it's limited to 5 rows/columns)).
I hope everything works fine, if not I would be happy if you could send me an E-Mail to SG@IZUware.com
Have fun if you're playing it :)
Side-Project: Halma
Hey, I'm still testing Kingdom Heroes, I've got some problems balancing the values for heroes and dungeons, but I hope it will done in the next days.
A few days ago my sister asked me to develop a little halma game. And because she was asking me a lot if I finished it (until today I hadn't even start with it), I'm happy to release V 1.0 of Halma.
You can find it in Google Play.
Have fun with this little game :)
A few days ago my sister asked me to develop a little halma game. And because she was asking me a lot if I finished it (until today I hadn't even start with it), I'm happy to release V 1.0 of Halma.
You can find it in Google Play.
Have fun with this little game :)
Let me show...
![]() |
| ...the inner castle |
You can see the tavern at the bottom, the place where you can hire experienced heroes. At the right sight is the wizards tower. In there your heroes can train their magic abilities. But you can also brew some potions, which will help your heroes in the dungeons.
At the left is the barrack, the right place to train the strength. The archery at the top of the picture is also for training, and guess for what... for dexterity ;)
Every of these buildings can (and should) be upgraded to provide better results in training.
The gate on the top guides you to the castle, where you can hire unexperienced heroes from your soldiers. The advantages of these are, that you can determine what class they should be (warrior, archer or wizard), they didn't cost anything and you can customize their equipment, which is not possible for heroes you hire in the tavern, which are like mercenaries. And yes, you have to pay them every day, and the better they get, the more expensive they are.
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